From Architecture to Level Design

My journey began at Rensselaer Polytechnic Institute, where I delved into the world of architecture, learning the intricacies of spatial design and aesthetics. Little did I know then that this foundation would pave the way for a thrilling career in game development.

Transitioning from architecture to game design, I pursued further education at the Florida Interactive Entertainment Academy at the University of Central Florida. There, as a level design student, I honed my skills in crafting immersive gaming experiences, collaborating on projects like The Last Spark and diving deep into the intricacies of interactive storytelling.

Now, as a Level Designer, I’m fortunate to have been able to contribute to Call of Duty: Modern Warfare II and III. In this role, I continue to push the boundaries of design and storytelling, crafting experiences that captivate players worldwide.